Q:

Bell shaped power curve

There was a recent question from Benzin on why we want to have a bell shaped power curve which caused me to think about putting the answer in a format that may help others like myself that find it easier to learn with visual signals better than words.

Following are some cooked up numbers to demonstrate the rational behind a bell shaped curve being better (more shots) than a constantly falling curve. I’m using some assumptions also :

1. A constant string of 5 shots for each scenario.
2. Precedent and subsequent shots will vary by 2 fps each.

Bell Curve . . . Falling Curve

1) 890 . . . . . . . 920
2) 892 . . . . . . . 918
3) 894 . . . . . . . 916
4) 896 . . . . . . . 914
5) 898 . . . . . . . 912
6) 900 . . . . . . . 910
7) 902 . . . . . . . 910
8/ 904 . . . . . . . 910
9) 906 . . . . . . . 910
10) 908 . . . . . . 910
11) 910 . . . . . . 908
12) 910 . . . . . . 906
13) 910 . . . . . . 904
14) 910 . . . . . . 902
15) 910 . . . . . . 900
16) 908
17) 906
18/ 904
19) 902
20) 900
21) 898
22) 896
23) 894
24) 892
25) 890
——————————
ES = 20 . . . . . . 20

The constant velocity section is when all the variables of the pcp action are at the optimum.

You can see that both curves have an extreme spread of 20 fps but the shot counts are quite different.

Often, a falling curve may not even have a noticeable constant velocity section and if the curve is steep, you will see a POI shift every 5-6 shots if you are shooting anywhere beyond 40-50yd.

Some well engineered pcp like the Air Arms can get a relatively long constant velocity string (i.e. more than 5 shots) so they will have a useful total shot count of 30-35 within that 20 fps range.

If the above is all BS, don’t hesitate to let me know. I’m just hoping to help other newbies like myself to get a better grasp of the science of the dark side.

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This is the perfect setup, but requires the right balance of hammer weight and valve spring compressive weight. I’m going to mess with this issue this winter as work gets slow. WIll post what i find, definately an advantage to have a slight curve as posted. I’m not far off and just have to try a couple of combinations as well as the time. Its doable and the POI wouldn’t suffer, it will be a fun experiment.

Great job Tramp.
Thank You

Hey POI, not at all. The whole idea is to help others so feel free to post anywhere you want.

quote AirTramp:

There was a recent question from Benzin on why we want to have a bell shaped power curve which caused me to think about putting the answer in a format that may help others like myself that find it easier to learn with visual signals better than words.

Following are some cooked up numbers to demonstrate the rational behind a bell shaped curve being better (more shots) than a constantly falling curve. I’m using some assumptions also :

1. A constant string of 5 shots for each scenario.
2. Precedent and subsequent shots will vary by 2 fps each.

Bell Curve . . . Falling Curve

1) 890 . . . . . . . 920
2) 892 . . . . . . . 918
3) 894 . . . . . . . 916
4) 896 . . . . . . . 914
5) 898 . . . . . . . 912
6) 900 . . . . . . . 910
7) 902 . . . . . . . 910
8/ 904 . . . . . . . 910
9) 906 . . . . . . . 910
10) 908 . . . . . . 910
11) 910 . . . . . . 908
12) 910 . . . . . . 906
13) 910 . . . . . . 904
14) 910 . . . . . . 902
15) 910 . . . . . . 900
16) 908
17) 906
18/ 904
19) 902
20) 900
21) 898
22) 896
23) 894
24) 892
25) 890
——————————
ES = 20 . . . . . . 20

The constant velocity section is when all the variables of the pcp action are at the optimum.

You can see that both curves have an extreme spread of 20 fps but the shot counts are quite different.

Often, a falling curve may not even have a noticeable constant velocity section and if the curve is steep, you will see a POI shift every 5-6 shots if you are shooting anywhere beyond 40-50yd.

Some well engineered pcp like the Air Arms can get a relatively long constant velocity string (i.e. more than 5 shots) so they will have a useful total shot count of 30-35 within that 20 fps range.

If the above is all BS, don’t hesitate to let me know. I’m just hoping to help other newbies like myself to get a better grasp of the science of the dark side.

I hope you don’t mind if I post this somwhere else as well, with full credit of course. Well said!

Thanks for explaining that so well Tramp…

Thanks for that post. I dont know how I missed it before.

Nice work and a good numbers to work with.

Viewing 6 replies - 1 through 6 (of 6 total)

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